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What is new in the game

The past few days changed more than a number in a table. Here is what you will notice in the game itself.

  • Every inventory tab now holds 144 slots, both bag slots are unlocked permanently and no longer expire — not even for new characters.
  • The inventory window is larger: nine slots per row, seven visible rows.
  • HERO dungeons have double the drop chance of their normal version. If you are looking for gear, that is where you look.
  • Level 35 and 60 now come with a gift: the Coral Island and the Azria ticket, 15 days each and bound to the character.
  • Quests give x100 experience. At the same time the hand-outs were smoothed: no quest grants ten levels at once any more, and the starting chain carries you cleanly to level 30.
  • Vendor sell prices are dampened. The reason is our x10 drop rate with unchanged prices — a piece of armour was recently worth about ninety times a kill at high level. Fighting is worth it again compared to selling.
  • 77 fashion items in six shops had been priced at 4 Penya for years. That was inherited, and it is fixed.
  • The final boss in Mars finally drops Penya.
  • Isruel sells the Coral Island and Azria tickets as well as the Premium Hunting License, which now runs 15 days instead of 7.

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